Next-Generation Spatial Audio & Optical Rendering Runtime
Low-latency WebGPU compute pipelines, real-time acoustic raytracing, and deterministic scene synchronization for next-generation immersive environments.
$ cargo add sao-nextgen-runtime --features webgpu,spatial-hrtf
$ sao-cli bench --scene cardinal-hall --threads auto
[OK] Frame P99: 1.42 ms | Acoustic IR: 256 taps @ 48kHz | Memory: 42.8 MiB
Deterministic Frame Graph
Zero-allocation render pass scheduling with automatic barrier inference across Vulkan 1.3, Metal 3, and DirectX 12 Ultimate backends.
Binaural HRTF Convolution
SIMD-accelerated partitioned overlap-save convolution delivering sub-2ms motion-to-photon-and-sound latency.
QUIC State Replication
Snapshot delta compression and lockstep entity interpolation designed for high-density distributed simulations.